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The Woodlands Christian Academy Magazine: Let's Game
WELCOME TO THE NEW ERA OF HIGH SCHOOL SPORTS.
TAPPS, in partnership with Play Versus ("PlayVS"), has aspired to "take video gaming to another level with organized competitive gameplay." Esports has arrived at TWCA.
Head coach and program leader Xavier Eldridge introduced the idea of a Warrior E-sports team back in the Fall of 2020. Over 20 students signed up for the team and it was game on.
The season was split into two halves. In the fall, students competed in Overwatch and League of Legends competitions. The spring saw the introduction of Rocket League to competition, which quickly became the go-to game for the Warriors.
Rocket League can be played with up to eight members per side but is 3 v. 3 in TAPPS competition. It has been described as "soccer, but with rocket-powered cars" and can be played "cross-platform," meaning that competitors can play on PlayStation, Xbox or PCs at the same time.
Though it was only the first year of the program, TWCA finished ninth in the TAPPS league of 26 teams, just missing the playoffs by one spot. Senior Cedric Cook, junior Keaton Harvey and sophomore Cameron Davis became one of TWCA's best rotations throughout the regular season.
"This was the first time I competed for my school outside of other sports," Harvey said. "It was fun and it helped me meet other people at TWCA that like to game."
"It was different," Davis added. "Usually, you play games just for fun, but playing for your school, it gives you a little different mindset. You really want to win and move forward with your teammates."
This comradery is one of the major benefits TAPPS hopes to achieve by adding esports to its competition. Other benefits include "character development, increased participation, STEM engagement and college scholarship opportunities."
According to TAPPS, "more than 200 colleges and universities [are] offering almost tens of millions of dollars in scholarships" for esports athletes.
With one season under their belt, Eldridge and the other athletes are focused on growing the program for next year, with the hope that 2021-2022 will allow for practices and competitions to be held on campus, rather than remotely as was the case this past year.
Davis believes the competitive nature of the Warriors will encourage that growth.
"You're playing for your school," he said. "It gives you motivation to do your absolute best rather than just playing for fun. Of course, it's still fun to play, but there's that little extra behind representing the Warriors." With the "Warrior Way" driving them, don't be surprised if TWCA Esports is next in line for a championship.
Esports Meets the Classroom at Kingwood
Kingwood High School and Humble Independent School District introduced a new, unique academic activity for the 2020-2021 school year: Esports. Esports is home to a rapidly growing, billion dollar global industry. Esports can be described simply as competition through video games. What place does it have in the classroom? Modern-day high schools typically offer many elective courses. Kingwood has classes ranging from floral design to aerospace to football to choir. So, why not implement Esports?
Though it may seem as if an Esports class would be chalked down to kids playing video games for an hour during the school day, there is a lot more to the class. Students in Mr. Bryan Whitworth's classes explore a variety of aspects related to the topic. Whitworth is the founding instructor of the Esports program at KHS. He also teaches graphic design and A/V.
According to Whitworth, the program strives to teach students, "how to become part of [the] ever growing industry in gaming" and, in the long run, put together a competitive team to rival other schools. Teams will be arranged similarly to those of more traditional sports. Players will be placed in compatible teams, "where they can play to work their strengths."
Once the team gets established, Whitworth says they hope to coordinate a competition against Atascocita High School. Atascocita's program is now on its third year. In this time, the program has grown quickly and become active in multiple Esports leagues. Kingwood hopes to build a similar program. Currently, Kingwood does not have an extracurricular Esports club open to students outside of the class, but an after-school club is in the works.
The class itself is more so aimed at the business aspects and history of the Esports industry. They already conducted a Super Smash Bros. tournament in class to, "go through the mechanics of running a tournament." In the future, they look forward to organizing a tournament open to the rest of the Kingwood High School students.
Whitworth wishes to highlight that gaming is an, "ever growing industry" and a "major gateway to not only bringing entertainment to others, but also bringing others together."